WebGPU Demo (Rust, in your browser)

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WebGPU Demo (Rust, in your browser)#

A live demo of the Rust kataglyphis_webgpu_renderer crate (ExternalLib/Kataglyphis-RustProjectTemplate/crates/webgpu_renderer), compiled to WebAssembly and running on the WebGPU API — the same renderer that runs natively on Vulkan/DX12/Metal. It renders a glTF scene with the metallic-roughness PBR pipeline, directional shadow mapping (3×3 PCF), and ACES tonemapping from an HDR target.

Requires a WebGPU-capable browser (Chrome/Edge 113+, Firefox 141+).

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About#

  • Features shipped: the renderer is well past the original milestones — the authoritative per-feature status (IBL, skybox, animation/skinning/morph targets, egui overlay, bloom, SSAO, auto-exposure, LOD, GPU occlusion culling, and more) is docs/webgpu-renderer-roadmap.md in the repository.

  • Rebuild the demo: Scripts/Linux/docs-build-web.sh compiles kataglyphis_webgpu_renderer to wasm32, runs wasm-bindgen, and refreshes this folder before Sphinx runs; the CI docs deploy runs it automatically, so the deployed demo always tracks the current renderer.