Program Listing for File ObjMaterial.ixx#
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module;
#include <glm/vec3.hpp>
export module kataglyphis.opengl.obj_material;
export class ObjMaterial
{
public:
ObjMaterial() : shininess(0.f), ior(1.0f), dissolve(1.f), illum(0), textureID(-1)
{
this->ambient = glm::vec3(0.1F, 0.1F, 0.1F);
this->diffuse = glm::vec3(0.7F, 0.7F, 0.7F);
this->specular = glm::vec3(1.0F, 1.0F, 1.0F);
this->transmittance = glm::vec3(0.0F, 0.0F, 0.0F);
this->emission = glm::vec3(0.0F, 0.0F, 0.10F);
}
ObjMaterial(glm::vec3 p_ambient,
glm::vec3 p_diffuse,
glm::vec3 p_specular,
glm::vec3 p_transmittance,
glm::vec3 p_emission,
float p_shininess,
float p_ior,
float p_dissolve,
int p_illum,
int p_textureID)
: ambient(p_ambient), diffuse(p_diffuse), specular(p_specular), transmittance(p_transmittance),
emission(p_emission), shininess(p_shininess), ior(p_ior), dissolve(p_dissolve), illum(p_illum),
textureID(p_textureID)
{}
glm::vec3 get_ambient() const { return ambient; };
glm::vec3 get_diffuse() const { return diffuse; };
glm::vec3 get_specular() const { return specular; };
glm::vec3 get_transmittance() const { return transmittance; };
glm::vec3 get_emission() const { return emission; };
float get_shininess() const { return shininess; };
float get_ior() const { return ior; };
float get_dissolve() const { return dissolve; };
int get_illum() const { return illum; };
int get_textureID() const { return textureID; };
glm::vec3 ambient;
glm::vec3 diffuse;
glm::vec3 specular;
glm::vec3 transmittance;
glm::vec3 emission;
float shininess;
float ior;
float dissolve;
int illum;
int textureID;
~ObjMaterial() = default;
private:
};