Program Listing for File AABB.hpp
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#pragma once
// clang-format off
// you must include glad before glfw!
// therefore disable clang-format for this section
#include <glad/glad.h>
#include <GLFW/glfw3.h>
// clang-format on
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <memory>
#include <vector>
#include "scene/Mesh.hpp"
class AABB
{
public:
AABB();
std::vector<glm::vec3> get_corners(glm::mat4 model);
void init(GLfloat minX, GLfloat maxX, GLfloat minY, GLfloat maxY, GLfloat minZ, GLfloat maxZ);
glm::vec3 get_radius();
void render();
~AABB();
private:
std::vector<Vertex> vertices;
std::vector<unsigned int> indices;
std::shared_ptr<Mesh> mesh;
std::vector<glm::vec3> corners;
GLfloat minX, maxX, minY, maxY, minZ, maxZ;
};