.. _program_listing_file_Src_GraphicsEngineOpenGL_scene_texture_MirroredRepeatMode.cpp: Program Listing for File MirroredRepeatMode.cpp =============================================== |exhale_lsh| :ref:`Return to documentation for file ` (``Src/GraphicsEngineOpenGL/scene/texture/MirroredRepeatMode.cpp``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #include "MirroredRepeatMode.hpp" MirroredRepeatMode::MirroredRepeatMode() {} void MirroredRepeatMode::activate() { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); } MirroredRepeatMode::~MirroredRepeatMode() {}