
.. _program_listing_file_Src_GraphicsEngineOpenGL_renderer_deferred_GeometryPass.ixx:

Program Listing for File GeometryPass.ixx
=========================================

|exhale_lsh| :ref:`Return to documentation for file <file_Src_GraphicsEngineOpenGL_renderer_deferred_GeometryPass.ixx>` (``Src/GraphicsEngineOpenGL/renderer/deferred/GeometryPass.ixx``)

.. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS

.. code-block:: cpp

   module;
   
   #include <array>
   #include <memory>
   #include <vector>
   #include <glm/glm.hpp>
   #include <glad/glad.h>
   
   export module kataglyphis.opengl.geometry_pass;
   
   import kataglyphis.opengl.camera;
   import kataglyphis.opengl.geometry_pass_shader_program;
   import kataglyphis.opengl.render_pass_scene_dependend;
   import kataglyphis.opengl.scene;
   import kataglyphis.opengl.sky_box;
   import kataglyphis.opengl.texture;
   
   export class GeometryPass final : public RenderPassSceneDependend
   {
     public:
       GeometryPass();
   
       void execute(glm::mat4 projection_matrix,
         const std::shared_ptr<Camera> &main_camera,
         GLuint window_width,
         GLuint window_height,
         GLuint gbuffer_id,
         GLfloat delta_time,
         const std::shared_ptr<Scene> &);
   
       void create_shader_program();
   
       void set_game_object_uniforms(glm::mat4 model, glm::mat4 normal_model);
   
       ~GeometryPass();
   
     private:
       std::shared_ptr<GeometryPassShaderProgram> shader_program;
   
       SkyBox skybox;
   };
