
.. _program_listing_file_Src_GraphicsEngineOpenGL_renderer_RenderPassSceneDependend.ixx:

Program Listing for File RenderPassSceneDependend.ixx
=====================================================

|exhale_lsh| :ref:`Return to documentation for file <file_Src_GraphicsEngineOpenGL_renderer_RenderPassSceneDependend.ixx>` (``Src/GraphicsEngineOpenGL/renderer/RenderPassSceneDependend.ixx``)

.. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS

.. code-block:: cpp

   module;
   
   #include <glm/mat4x4.hpp>
   
   export module kataglyphis.opengl.render_pass_scene_dependend;
   
   import kataglyphis.opengl.render_pass;
   
   export class RenderPassSceneDependend : public RenderPass
   {
     public:
       RenderPassSceneDependend();
   
       virtual void set_game_object_uniforms(glm::mat4 model, glm::mat4 normal_model) = 0;
       virtual void create_shader_program() = 0;
   
       ~RenderPassSceneDependend();
   
     private:
   };
