.. _file_Src_GraphicsEngineOpenGL_scene_Model.hpp: File Model.hpp ============== .. contents:: Contents :local: :backlinks: none Definition (``Src/GraphicsEngineOpenGL/scene/Model.hpp``) --------------------------------------------------------- .. toctree:: :maxdepth: 1 program_listing_file_Src_GraphicsEngineOpenGL_scene_Model.hpp.rst Includes -------- - ``ObjLoader.hpp`` (:ref:`file_Src_GraphicsEngineOpenGL_scene_ObjLoader.hpp`) - ``memory`` (:ref:`file_Src_GraphicsEngineVulkan_memory_Allocator.cpp`) - ``scene/AABB.hpp`` (:ref:`file_Src_GraphicsEngineOpenGL_scene_AABB.hpp`) - ``scene/Mesh.hpp`` (:ref:`file_Src_GraphicsEngineOpenGL_scene_Mesh.hpp`) - ``scene/ObjMaterial.hpp`` (:ref:`file_Src_GraphicsEngineOpenGL_scene_ObjMaterial.hpp`) - ``scene/Vertex.hpp`` (:ref:`file_Src_GraphicsEngineOpenGL_scene_Vertex.hpp`) - ``scene/texture/Texture.hpp`` (:ref:`file_Src_GraphicsEngineOpenGL_scene_texture_Texture.hpp`) - ``vector`` Included By ----------- - :ref:`file_Src_GraphicsEngineOpenGL_scene_GameObject.hpp` - :ref:`file_Src_GraphicsEngineOpenGL_scene_Model.cpp` Classes ------- - :ref:`exhale_class_classModel`