
.. _file_Src_GraphicsEngineOpenGL_renderer_deferred_LightingPass.cpp:

File LightingPass.cpp
=====================

.. contents:: Contents
   :local:
   :backlinks: none

Definition (``Src/GraphicsEngineOpenGL/renderer/deferred/LightingPass.cpp``)
----------------------------------------------------------------------------


.. toctree::
   :maxdepth: 1

   program_listing_file_Src_GraphicsEngineOpenGL_renderer_deferred_LightingPass.cpp.rst





Includes
--------


- ``cassert``

- ``cstdint``

- ``glad/glad.h``

- ``glm/ext/matrix_float4x4.hpp``

- ``glm/ext/vector_float3.hpp``

- ``glm/ext/vector_float4.hpp``

- ``hostDevice/bindings.hpp`` (:ref:`file_Resources_Shaders_hostDevice_bindings.hpp`)

- ``hostDevice/host_device_shared.hpp`` (:ref:`file_Resources_Shaders_hostDevice_host_device_shared.hpp`)

- ``kataglyphis.opengl.camera``

- ``kataglyphis.opengl.clouds``

- ``kataglyphis.opengl.directional_light``

- ``kataglyphis.opengl.directional_light.cascaded_shadow_map``

- ``kataglyphis.opengl.gbuffer``

- ``kataglyphis.opengl.obj_material``

- ``kataglyphis.opengl.point_light``

- ``kataglyphis.opengl.point_light.omni_dir_shadow_map``

- ``kataglyphis.opengl.scene``

- ``memory`` (:ref:`file_Src_GraphicsEngineVulkan_memory_Allocator.cpp`)

- ``sstream``

- ``utility``

- ``vector``





